[Dev Blog] NINJA GAIDEN 4 : Enemy Battle Design
2026.01.08
E3 is the biggest event in the games industry, and I am very pleased to announce our development of multiple n...
2015.06.19
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SQUARE ENIX ANNOUNCES NEW TITLE IN THE NIER SERIES All-Star Development Team Formed for NieR New Project LOS...
2015.06.17
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(Continues from Part 2.) Our Approach to Making Games Kai: When it comes to making games, the first person who...
2015.06.15
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(Continues from Part 1.) An Environment in which Games Thrive Shibata: I feel that in the early days of the v...
2015.05.29
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Individuality in Game Development Hidetoshi Kai (Graphic Design/Animation) and Hiroshi Shibata (Game Design) P...
2015.05.22
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Hi there! This is Tanaka, leader of PlatinumGames’ fighting game club. The fighting games circle is a pl...
2015.05.15
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(Continues from Part 2.) Shindo: It’s your fourth year here Funahashi, and your sixth Ohkura. How do you...
2015.05.08
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(Continues from Part 1.) Sharing your Vision Funahashi: It’s my 4th year here at Platinum, and I can fin...
2015.05.01
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Our yearly flower-viewing party got postponed due to rain, so we didn’t get to enjoy the cherry blossoms in fu...
2015.04.24
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Mai Ohkura (concept artist) x Eiji Funahashi (character modeler) x Misaki Shindo (sound designer) We’d like t...
2015.04.17
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(Continues from Part 2.) Debugging the Company Since the olden days, different hardware has always had differe...
2015.04.10
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