[Dev Blog] NINJA GAIDEN 4 : Enemy Battle Design
2026.01.08
(Continues from Part 1.) Pursuing a Creative Ideal I programmed by myself for the first time when I was in ar...
2015.03.27
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Wataru Ohmori, CTO & Head of the Technology Strategic Planning Team Looking at Things from a Programmer’s ...
2015.03.20
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(Continues from Part Two) Inoue: To be completely honest, I`m not exactly sure what leads to a particular game...
2015.03.13
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(Continues from Part One.) Creation through trial and error Inoue: One of the games we worked on during our da...
2015.03.06
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Last week, Metal Gear Rising Revengeance celebrated its 2nd birthday! Hey, everyone! It’s Kenji Saito, d...
2015.02.27
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Kazunori Inoue (Programmer) x Takaaki Yamaguchi(Graphic and Animation Designer) The two components necessary t...
2015.02.20
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(Continues from Part 2.) The Instrument Called PlatinumGames Kamiya: I feel a certain bond of trust with all o...
2015.02.13
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(Continues from Part 1.)For the Sake of a Better Game Inaba: One of the projects I worked on together with Kam...
2015.02.06
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Carrying Forward Gaming Culture Atsushi Inaba (Executive Producer): Atsushi Inaba has helped produce almost ev...
2015.01.30
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The latest employee event here at PlatinumGames is birthday lunch month with the president! As the name implie...
2015.01.23
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Since a few months ago, the staff at PlatinumGames has been organizing something new: after-hours clubs. Not o...
2015.01.16
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