[Dev Blog] NINJA GAIDEN 4 : Enemy Battle Design
2026.01.08
Hi. My name is Hideaki Nakata, and I was in charge of Vanquish’s PS3 Engine as well as overall engine tuning. ...
2010.08.26
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Hi. Takeo Kido here again. I was in charge of effects on Vanquish. For this blog, I thought I would talk a lit...
2010.08.20
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Hello everyone. Thank you all for reading the blog here. My name is Takeo Kido, and I was in charge of the spe...
2010.08.19
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Hi, everyone. I’m Vanquish art director and lead background designer Naoki Katakai. I haven’t worked on a Shin...
2010.08.12
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Check out the Vanquish GC Trailer in pristine HD.
2010.08.06
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Hello to everyone reading the blog. I’m Yoshifumi Hattori, and I was in charge of character modeling on Vanqui...
2010.08.05
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Vanquish has four difficulty settings to choose from. One that is surprisingly fun is Casual Automatic mode. B...
2010.07.29
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Our friends at SEGA gathered up some questions from our PG forums and their social media outlets for Mikami-sa...
2010.07.23
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Vanquish was originally an open battlefield type of game, where the goal was to move around crushing enemy pos...
2010.07.22
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Hello everyone, time for my second blog. I’m actually not even sure how many of these I have to write… A...
2010.07.15
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Hi everyone. Vanquish director Shinji Mikami here. Right now, my new company Tango is having a party to celebr...
2010.07.08
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