What is a concept artist?

Create worlds yet unseen!

What kind of game are we making? What does the world look like? What sort of characters can you meet there?
Concept artists help determine all of this, by creating designs for fantastic characters, enemies and exciting new worlds for players to meet and discover. As a concept artist at PlatinumGames, your illustrations will guide and inspire the rest of our team through the creative process.

Detailed workflow

At PlatinumGames, our concept art is based on the game director’s specifications; however, as long as those conditions are met, our concept artists can let their own creativity and vision run free.
We’ve described some general categories below for convenience, but our concept artists aren’t strictly separated into these divisions – they’re free to create without limits in accordance with their own specialties.

Character Design

Characters, their allies, their enemies – all of them need appealing designs. Character concept designs aren’t limited to flat illustrations; our concept artists often block them out in 3D as well.

Environment Design

The conceptual stage for the entire game is set in these designs. From backgrounds to the objects that make a setting feel real and lived-in, environmental concept design is a wide-ranging discipline.

Weapons, Gimmicks and Mechanical design

Concept artists create weapons and mechanical items that look and feel at home in the game’s world, establishing the characteristics of the world’s technology.


“From idea to illustration”

Concept Artist

Please tell us about your prior experience, and what brought you to PlatinumGames.

After working for a while as an indie games artist and freelance illustrator in my native Spain, I got a position as a concept artist at a game studio in the UK. I’m grateful for the experience and knowledge that I’ve gotten from working in several countries, but ever since I was a kid, it’d been my dream to work in the Japanese games industry. I studied Japanese and applied to PlatinumGames to follow that dream.

Please tell us about the atmosphere at PlatinumGames.

When there’s downtime at work, everyone talks about the latest games together, and the employee club system makes it easy to get to know coworkers that share your hobbies, even outside of work hours. There’s a strong sense of camaraderie among coworkers here.
You won’t see any suits at PlatinumGames – everyone works in their casual clothes, which adds to the open environment – but that doesn’t mean we’re not really focused on doing what needs to be done.

What’s the most fulfilling part of your job?

As an artist and designer, I feel most fulfilled when I see something that I’ve designed moving around in a video game. I primarily handle environments, so when a player moves through an area I’ve designed and remarks, “wow, this is beautiful,” or “oh, this part is fun,” it’s extremely satisfying.

What appeals to you about PlatinuimGames?

It’s really easy to speak with members of other teams, and to share your opinions and ideas among others working on your project. The most appealing thing to me is how much PlatinumGames values teamwork for the good of the project.

Tell us about concept artists at PlatinumGames.

A concept artist’s job is to take the director’s vision and turn it into a cool visual design. Sometimes you have to draw it over and over again to get it just right. As a concept artist at PlatinumGames, you need the drive to constantly push your work to a higher quality for the sake of players’ enjoyment. Since we make games spanning lots of different genres, it’s also important for concept artists here to be able to handle working in a wide range of styles.

Can you share a unique experience you’ve had while working in Japan?

I’d just joined the company and been assigned to a project when I found myself sharing my own gameplay idea in front of everyone at our team meeting. I waffled a bit at first, thinking that it might be seen as rude to the director and game designers for me to blurt out my own opinion, especially since I was the new guy… But it turns out that’s a common occurrence here. Even more surprising – and delighting – was when my idea actually made it into the game!


What would you tell someone who’s considering applying to PlatinumGames?

If you want to try working in Japan –
If you’ve loved Japanese games and anime since you were a kid –
And if you want to create new experiences –
You’ll be a great fit, so please apply soon!


Who we’re looking for:

  • Ambitious applicants with specialties they’re willing to boast about
  • Artistic and/or drafting ability


Game industry experience is preferred, but not required for applicants with art skills conducive to game creation. PlatinumGames is an equal-opportunity employer and does not base hiring decisions on the race or citizenship of applicants.

Language Requirements:

For you to be your best at PlatinumGames, either Japanese or English is needed for communication with other members of our team.


To apply, please prepare the documents and materials described below, and submit them either through our Online Application** or by postal mail.

**When preparing files to submit through the online application form, please ensure that your name is included in each filename. Please note that only PDF, JPG, PNG and GIF file types can be directly uploaded, and that there is a maximum size of 5 MB per file. If you need to upload files greater than 5 MB in size, or in formats other than those listed, please feel free to use external services such as Dropbox, firestorage, YouTube or Vimeo, or your own online portfolio. If you do so, please provide the URL where your materials are located with your application.

Required materials
  • Your resume, clearly specifying your desired position, and including your e-mail address and a recent photograph
  • Your curriculum vitae, describing your work experience and formatted at your discretion
  • Work samples (see below)
Please be aware that we will not be able to return submitted materials. Please submit copies of any essential documents.
Contents of applications are kept strictly confidential.
Work samples Please submit illustrations, drawings, photographs/video, etc. demonstrating your skills and artistic ability.
You may submit these works in any form and in any amount you feel appropriate to give us a complete sense of your abilities. No specific content is required. Please feel free to submit copies of copyable work.
Please include a document containing your own commentary on your work, as well as a description of any tools or software used in its creation. If the work in question was a group project, please clearly indicate which portions were created under your supervision.
We accept work examples on paper, or digitally on CD/DVD. Please select the medium you feel most suitable for your work. For example, hard copy printouts are typically best for illustrations, and DVDs are typically best for digital images or video.

Application period We are always accepting applications for this position unless otherwise noted. Please be aware that the availability of positions may change in accordance with our needs.

Please address your application materials to:
PlatinumGames Inc. Attn: Hiring manager (web)
Tower West 8F, Umeda Sky Building
1-1-30 Oyodonaka, Kita-ku, Osaka
531-6108, Japan

Selection process

Applicants are initially screened based on the application materials outlined above.
All applicants will be notified of the results of this screening within ten business days after receipt of their application. (Please be aware that extenuating circumstances may delay this reply.) Applicants residing in Japan who pass this initial screening will proceed to in-person interviews at our offices in Osaka. Interviews for applicants residing outside of Japan may be conducted over Skype.