What is a game designer?

Take command of our brilliant development staff!

Game development is the process of manifesting a producer and director’s ideas into reality. The driving force behind this process, which provides detailed direction and motivation to our entire staff from artists to programmers, is our team of game designers.

No matter how talented your staff is, they can’t create a truly classic game without strong direction. As a game designer, you won’t make visuals. You won’t compose music. But your ideas will shape the world of the game most directly of all.

Nobody says leading a team of talented, opinionated and creative individuals is easy, but bringing everyone together for the good of the game is one of the most fulfilling experiences in the games industry.

Create unforgettable play experiences

Game development isn’t over until players climb inside what you’re created. How can you make their experience the best it can be? How can you delight and thrill them? How can you move them? It’s a game designer’s duty to ensure that their designs are the best they can be, for the players’ sake.


“I want to make what only PlatinumGames can.”

Game Designer

Please tell us about your prior experience, and what brought you to PlatinumGames.

I worked at a game studio in South Korea, creating online games, for about two years. The thing I value most in a workplace is the ability to make unique games that no other company could make. PlatinumGames is known for gameplay bursting with originality, and that originality appealed to me very strongly.
Since coming to work for Platinum, I’ve been put in charge of many unique projects that’ve been as much fun to work on as they are to play.
Another reason I applied to PlatinumGames was the size of their international staff. With so many people from many different countries working together, PlatinumGames is a workplace with a truly global flavor.

Please tell us about what you do at PlatinumGames.

As a game designer, PlatinumGames lets me focus totally on creating plans for games. At my previous company, I’d often have to pitch in with other sections, or be distracted by work that had nothing to do with game design. At Platinum, game designers don’t have to cover so many of those unrelated tasks. Instead, we can focus on design, getting a chance to work on game systems, contents and level designs without borders. Thanks to this environment, I can get a comprehensive look at the state of the game and design efficiently and effectively.

What’s the most fulfilling part of your job?

It’s a small pleasure, but seeing my ideas implemented in a game is great!
To think a little bigger, going back to those implemented ideas and solving issues with them is even better – the relief when, after designing and implementing and meetings and troubleshooting, what I’ve created finally comes together!

What’s the hardest part of being a game designer?

This is probably the same for any job here, but the hardest part is definitely the feeling that you’ll never learn all there is to know about the job. You’ll always be learning, always be studying, forever.
Part of that study is keeping up on how to use each tool available in game creation. Another part is playing new games and seeing how they’re designed. A game designer even needs to be familiar with tools they don’t use for their own work, to keep communication with other teams smooth.
When I was in graduate school, one of my professors told me, “the sheer number of books you’ve read will help you write your thesis.” Similarly, as you design games, the sheer number of games you’ve played becomes a strength. Often times, gamers are even more knowledgeable about games than developers! Designers have to stay on the cutting edge of new systems and styles of gameplay to please them. Keeping the game fun for players is a game designer’s top responsibility, so daily study is crucial.

What appeals to you about PlatinumGames?

PlatinumGames’ greatest charm is the passion that its employees show for making games. When I talk about development with the other members of my team, it’s clear that everyone is here because of this passion for games. Their drive is plain to see as they make suggestions I’d never have thought of, and work together to create the final product. This passion doesn’t just make work go smoothly as we put our games together – it also makes the interaction between team members itself a pleasure.

Can you share a unique experience you’ve had while working in Japan?

What’s had the biggest impact on me is the fact that many of my senior colleagues worked on the games I’d played back when I was a student – and now here I am, working alongside them! I enjoy speaking with these industry veterans, not only about work, but also about the games they made that meant so much to me when I was younger.

What would you tell someone who’s considering applying to PlatinumGames?

As I mentioned before, Platinum’s greatest strength is the sincere love for video games that motivates the entire staff. A lot goes into making something together with a team, but it’s this passion that matters most, in my opinion. If you start with a love for games, the drive to make sure that what you’re contributing to the game is the best work you can do comes naturally.
No matter what country we come from from, this passion for games unifies us. If you share it, we’d love to have you join us.


We’re looking for:

  • Applicants with an unstoppable passion for creating video games
  • Applicants who favor a positive, collaborative approach, adding enjoyable elements rather than rejecting elements they dislike
  • Flexible applicants willing to engage with others’ perspectives
  • Applicants with the communication skills to clearly convey their ideas to other ream members


All applicants must have some experience designing games. PlatinumGames is an equal-opportunity employer and does not base hiring decisions on the race or citizenship of applicants.

Language Requirements:

For you to be your best at PlatinumGames, either Japanese or English is needed for communication with other members of our team.


To apply, please prepare the documents and materials described below, and submit them either through our Online Application** or by postal mail.

**When preparing files to submit through the online application form, please ensure that your name is included in each filename. Please note that only PDF, JPG, PNG and GIF file types can be directly uploaded, and that there is a maximum size of 5 MB per file. If you need to upload files greater than 5 MB in size, or in formats other than those listed, please feel free to use external services such as Dropbox, firestorage, YouTube or Vimeo, or your own online portfolio. If you do so, please provide the URL where your materials are located with your application.

Required materials
  • Your resume, clearly specifying your desired position, and including your e-mail address and a recent photograph
  • Your curriculum vitae, describing your work experience and formatted at your discretion
  • Work samples (see below)
Please be aware that we will not be able to return submitted materials. Please submit copies of any essential documents.
Contents of applications are kept strictly confidential.
Work samples Please describe relevant experience you have in the games industry, including detailed descriptions of your duties and responsibilities in any completed projects. Please also submit any relevant design documents you’ve created. (Formatted at your discretion.)
Application period We are always accepting applications for this position unless otherwise noted. Please be aware that the availability of positions may change in accordance with our needs.

Please address your application materials to:
PlatinumGames Inc. Attn: Hiring manager (web)
Tower West 8F, Umeda Sky Building
1-1-30 Oyodonaka, Kita-ku, Osaka
531-6108, Japan

Selection process

Applicants are initially screened based on the application materials outlined above.
All applicants will be notified of the results of this screening within ten business days after receipt of their application. (Please be aware that extenuating circumstances may delay this reply.)
Applicants residing in Japan who pass this initial screening will proceed to in-person interviews at our offices in Osaka. Interviews for applicants residing outside of Japan may be conducted over Skype.