Technical Artist

What is a Technical artist?

Technical artists combine artistic know-how with technical knowledge to strengthen the bond between artists and software engineers.

The specifics of the job may change with the situation, but on the whole, technical artists support our art teams by setting out an effective workflow and keeping the company up to speed on the latest technology. As a technical artist, you’ll take charge of implementing these technical changes across the workplace.

We are looking for a variety of technical artists to suit each branch of our art team:


Character Modeling Technical Artist


  • Creating shaders on production equipment
  • Establishing effective guidelines and workflows for graphics work
  • Other work to improve efficiency in the creation of character models

    We’re looking for:

  • Applicants with a ready grasp on new technology and great communication skills
  • Flexible applicants who take an active hand in approaching technical problems

    Necessary skills:

  • Professional experience in character modeling for games or movies
  • A deep knowledge of Maya and/or other digital content creation tools
  • Knowledge of shaders and a demonstrable ability to improve their visual quality and performance
  • The ability to establish guidelines and workflows in keeping with the workplace and visual needs for our games

    The following are not required, but preferred:

  • The ability to create materials with Substance Designer
  • Knowledge of and experience with character rigging
  • Familiarity with Physix and other physics engines
  • The ability to use MEL, Python, etc. to create plugins

    Environmental Technical Artist


  • Creating scripts for DCC tools
  • Creating shaders on production equipment
  • Establishing effective workflows for graphics work
  • Other work to improve efficiency in the creation of game environments

    We’re looking for:

  • Applicants with a strong interest in new technology
  • Flexible applicants eager to work in a game development environment

    Necessary skills:

  • The ability to create scripts and tools in MEL, Python, etc
  • Experience in creating CG illustrations with Maya and/or other DCC tools
  • The knowledge and technical ability to produce high-quality digital graphics

    Animation Technical Artists

    There are two types of animation technical artists: Those with a greater focus on art, and those with a greater focus on programming.

    Duties for Art focus:

  • Creating effective rigging and scripting to improve efficiency and visual quality of animations
  • Making improvements and optimizations to development environments, including work with outsourcing vendors

    Necessary skills for Art focus:

  • A deep knowledge of scripts and digital content creation tools
  • An interest in animation
  • Strong communication skills to bridge the gap between programmers and artists

    Duties for Programming focus:

  • Addressing a variety of issues with implementing procedural animation, such as run-time rigid body simulations, full-body IK systems, etc.

    Necessary skills for Programming focus:

  • A deep knowledge of scripts and digital content creation tools
  • A deep knowledge of the mathematics and programming required to control objects in three-dimensional space
  • Strong communication skills to bridge the gap between programmers and artists


    Only applicants with experience and skills as a technical artist in the games industry are considered at this time. PlatinumGames is an equal-opportunity employer and does not base hiring decisions on the race or citizenship of applicants.

    Language Requirements:

    For you to be your best at PlatinumGames, either Japanese or English is needed for communication with other members of our team.


    To apply, please prepare the documents and materials described below, and submit them either through our Online Application** or by postal mail.

    **When preparing files to submit through the online application form, please ensure that your name is included in each filename. Please note that only PDF, JPG, PNG and GIF file types can be directly uploaded, and that there is a maximum size of 5 MB per file. If you need to upload files greater than 5 MB in size, or in formats other than those listed, please feel free to use external services such as Dropbox, firestorage, YouTube or Vimeo, or your own online portfolio. If you do so, please provide the URL where your materials are located with your application.

    Required materials
    • Your resume, clearly specifying your desired position, and including your e-mail address and a recent photograph
    • Your curriculum vitae, describing your work experience and formatted at your discretion
    • Work samples (see below)
    Please be aware that we will not be able to return submitted materials. Please submit copies of any essential documents.
    Contents of applications are kept strictly confidential.
    Work samples If you have experience in game development, please include a detailed description of your duties and responsibilities in any completed projects in your resume.
    Application period

    We are always accepting applications for this position unless otherwise noted. Please be aware that the availability of positions may change in accordance with our needs.


    Please address your application materials to:
    PlatinumGames Inc. Attn: Hiring manager (web)
    Tower West 8F, Umeda Sky Building
    1-1-30 Oyodonaka, Kita-ku, Osaka
    531-6108, Japan

    Selection process

    Applicants are initially screened based on the application materials outlined above.
    All applicants will be notified of the results of this screening within ten business days after receipt of their application. (Please be aware that extenuating circumstances may delay this reply.)
    Applicants residing in Japan who pass this initial screening will proceed to in-person interviews at our offices in Osaka. Interviews for applicants residing outside of Japan may be conducted over Skype.