This series of interviews gives us a look at the development of Bayonetta 3 directly from various members of the PlatinumGames development team.
In the second episode in the series, we get a look at how the Bayonetta 3 team aimed for a sense of reality via the setting, character designs and 3D modeling—as well as some of the challenges and hang-ups experienced along the way.
– Supervising Director: Hideki Kamiya
– Director: Yusuke Miyata
– Producer: Yuji Nakao
– Lead Character Modeler: Masaki Yoritomo
Come back next week for the another episode of the Bayonetta 3 Developer Diary!
There will be four episodes in total, with one released per week.
Bayonetta 3 Developer Diary Episode 1: The Old and the New