Hello everyone! How’re you doing? This is Yusuke Hashimoto (@PG_y_hashimoto), director of Bayonetta 2, with some exciting news for Bayonetta fans. We’re coming up on Bayonetta 2’s second anniversary, and what better way to commemorate the occasion than with a new figure?
And what better figure than an amiibo?
I’m afraid that this little taste is all I can give you right now, since we’re still working hard to get her just right. But I assure you that we’re going to capture everything you know and love about Bayonetta – every detail down to the exact sizes of her glasses and eyes – and bring you an amiibo that’ll meet your every expectation.
Back when we were making Bayonetta 2, there wasn’t any talk of bringing the game to life in three dimensions like this. In fact, this is the first time a character from a game I’ve directed has been made into a figure. I’m shocked by how well Bayonetta’s essence has been shrunk down to fit in the palm of your hand! What an amazing era…
I’m really looking forward to the full unveiling of the Bayonetta amiibo, and I hope you’re as excited as I am.
Between the announcement of her amiibo and her Super Smash Bros. debut, 2016 has been quite a year for our favorite witch. It’s a dream come true to see her fighting alongside such storied and beloved characters as Mario and Fox McCloud in Smash Bros.
I’d love to take this opportunity to sincerely thank all of Bayonetta’s fans for all the love and support you’ve shown her up to now! I hope she stays in your heart for years to come.
There’s more: To celebrate Bayonetta 2’s second anniversary, I’d like to let you in on three secrets you won’t even find in strategy guides! Read on to find out where to buy super-secret items and characters, not to mention where to get more Halos than you could ask for to afford them. You’ll also find Tag Climax move lists for Rodin and Balder.
Speaking of Balder, here’s a fun fact. When we first started planning Bayonetta 2, we thought about having him as a playable character in the main story. The idea was to split the story into two parts: as Bayonetta, players would fight against angels; as Balder, they’d fight against demons. Each of these parts would show the story unfolding from its main character’s point of view, until the very end when they converge and start working together. That itself might not be new information, though… It’s an idea from five years ago, after all, so I might’ve spilled the beans about it somewhere along the line.
Please take all these secrets for a spin – I hope you enjoy trying your hand as Rodin, the most powerful character in the Bayonetta series! Thanks again for two wonderful years.