PlatinumGames at GDC 2018
Some of our staff recently arrived back from the Game Developers Conference – a five-day games industry conven...
Happy 2018 from PlatinumGames!
Happy new year to all of our fans! We at PlatinumGames are back from our break and hard at work, but first, we...
PlatinumGames bids farewell to 2017!
Last Thursday, with just a little more than a week left of 2017, all of us at PlatinumGames gathered for one o...
PlatinumGames puts the “Witch” in Switch! Bayonetta 3 – and 1 and 2! – coming to Nintendo Switch
If you caught this year’s Game Awards, you already know the big news: Bayonetta’s story will continue on the N...
Exploring character design with Yusuke Kozaki
Hello, PG Character Modeling Lead Eiji Funahashi here! If you’ve kept up with our blog, you know we’ve introdu...
The Hands-On Sound Design of NieR:Automata
Hi, everyone! I’m Misaki Shindo, the lead sound designer for NieR:Automata. As a lead sound designer, I played...
Seeing the Sights at Gamescom 2017
Hello everyone, my name is Abebe Tinari. I’m a game designer here at PlatinumGames. This year I, along with fo...
UI Design in NieR:Automata
Hello. I’m Hisayoshi Kijima, the UI and mecha designer for NieR:Automata. While this isn’t my first devblog, i...
Platinum Review – August 9, 2017
Welcome back to the Platinum Review – our regular series for wrapping up what’s going on in the world of Plati...
Happy Hacking: Music implementation in NieR:Automata
Hello! I’m Masami Ueda, a music composer at PlatinumGames, here to write about some of my work on NieR:Automat...
Story Time with NieR:Automata Director YOKO TARO
Nice to meet you all! I’m game designer Isao Negishi. Today I’d like to tell you guys about a storytelling sem...