Astral Chain Devblog: Change and Consequence
Hello, everyone. I’m Akiteru Naka, the designer in charge of the main storyline in ASTRAL CHAIN. Now, the game...
ASTRAL CHAIN on sale now!
Hi all! This is the director of ASTRAL CHAIN, Takahisa Taura. This is actually my second blog since the kicko...
ASTRAL CHAIN Devblog: Scenic Spots with Lead Environment Artist Naoya Yokoyama
Hello readers! My name is Naoya Yokoyama, Lead Environment Artist for ASTRAL CHAIN. I’m sure everyone’s lookin...
ASTRAL CHAIN Devblog: The Wide World of UI, Part II
Welcome back to the ASTRAL CHAIN devblog! Picking up where we left off last time, I’m UI artist Kenta Okura. M...
ASTRAL CHAIN Devblog: The Wide World of UI, Part I
Hello, everyone! I’m Rui Onishi, lead UI artist for ASTRAL CHAIN. Writing these devblogs to share part of the ...
ASTRAL CHAIN Devblog: Designing the Legion Family
Hello there! PlatinumGames concept artist and ASTRAL CHAIN art director Hajime Kimura here! (Um, just so we’r...
Special pre-launch interview featuring director Takahisa Taura and character designer Masakazu Katsura!
Hi all! This is Tsukuma from PlatinumGames’ marketing division. I dropped by Shueisha the other day to listen ...
ASTRAL CHAIN Devblog: The Sounds of Science Fiction
Hi again! This is ASTRAL CHAIN lead composer Satoshi Igarashi. As I mentioned on last week’s devblog, I wrote ...
ASTRAL CHAIN Devblog: A Powerful Duet
Hi! I’m Satoshi Igarashi, lead composer for ASTRAL CHAIN. As lead composer, I wrote most of the music that you...
ASTRAL CHAIN Devblog: Between Anime and Reality
Hello! ASTRAL CHAIN lead character modeling artist Koji Ishida here. For this week’s devblog, I’d like to tell...
ASTRAL CHAIN Devblog: Facing Down Challenges
Hello. I’m Takahiro Iwagami, the cinematic artist in charge of facial animation for ASTRAL CHAIN. Today I’d li...