Results for #Bayonetta10th Twitter/Instagram Campaign Announced! (Part 5)
Following our previous blog, we announce the first prize winners and SEGA prize winners! (Click here for Par...
Don’t miss the newest trailer for BABYLON’S FALL!
Sony revealed a new trailer for BABYLON’S FALL during their State of Play broadcast for December 10! If you di...
Bayonetta and Vanquish coming to PlayStation 4 and Xbox One in February 2020!
SEGA have announced that Bayonetta and Vanquish are on their way to PlayStation 4 and Xbox One! What better wa...
Twitter/Instagram Contest: Celebrating 10 years of Bayonetta Let’s Dance, Everybody!
In celebration of the 10th anniversary of the Bayonetta series, PlatinumGames is calling for fans’ illustratio...
Celebrating a Decade of Bayonetta! Style and Substance at your Fingertips!
Bayonetta was released 10 years ago, on October 29th, 2009. Thanks to the continual support of fans over the y...
ASTRAL CHAIN Devblog: Odds and Ends
Hello again! ASTRAL CHAIN main scenario writer Akiteru Naka here. Time has flown by since ASTRAL CHAIN came ou...
ASTRAL CHAIN Devblog: Localizing Lappy
Hi! I’m John Neal from the localization team here at PlatinumGames. Though I’d helped out on several PG projec...
ASTRAL CHAIN Devblog: An Introduction to UV Animation
Hi, everyone! I’m Shohei Kameoka, environmental artist at PlatinumGames. I created visuals for the Astral Plan...
ASTRAL CHAIN Devblog: Cracking the Game Design Case
You can’t make a game, especially not an all-new title with an ambitious and original genre like “Synergetic A...
Growing Up with Games: A Talk with the Kamiya Brothers By Keigo Toyoda (Part 2)
The following is a translation of an interview with our Chief Game Designer Hideki Kamiya and his younger brot...
ASTRAL CHAIN Devblog: Pixel Perfect
Hey, everyone! ASTRAL CHAIN user interface programmer Akinori Tabuchi here. First things first, thank you so m...