[Dev Blog] NINJA GAIDEN 4 : Enemy Battle Design
2026.01.08
(Continues from Part 1.) An Environment in which Games Thrive Shibata: I feel that in the early days of the v...
2015.05.29
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Individuality in Game Development Hidetoshi Kai (Graphic Design/Animation) and Hiroshi Shibata (Game Design) P...
2015.05.22
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Hi there! This is Tanaka, leader of PlatinumGames’ fighting game club. The fighting games circle is a pl...
2015.05.15
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(Continues from Part 2.) Shindo: It’s your fourth year here Funahashi, and your sixth Ohkura. How do you...
2015.05.08
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(Continues from Part 1.) Sharing your Vision Funahashi: It’s my 4th year here at Platinum, and I can fin...
2015.05.01
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Our yearly flower-viewing party got postponed due to rain, so we didn’t get to enjoy the cherry blossoms in fu...
2015.04.24
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Mai Ohkura (concept artist) x Eiji Funahashi (character modeler) x Misaki Shindo (sound designer) We’d like t...
2015.04.17
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(Continues from Part 2.) Debugging the Company Since the olden days, different hardware has always had differe...
2015.04.10
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Today was April 1st, the first day of a new term at PlatinumGames. Every year on this day, we have a company-w...
2015.04.03
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(Continues from Part 1.) Pursuing a Creative Ideal I programmed by myself for the first time when I was in ar...
2015.03.27
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Wataru Ohmori, CTO & Head of the Technology Strategic Planning Team Looking at Things from a Programmer’s ...
2015.03.20
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