Hello everyone, my name is Hideki Kamiya and I am the Chief Game Designer at PlatinumGames and the Supervising Director of Bayonetta Origins: Cereza and the Lost Demon. Phew, that was a mouthful! Simply said, I am the supervising director of the Bayonetta series, where I mainly oversee the game lore and write the game scenario, among other things.

I am elated that Bayonetta Origins: Cereza and the Lost Demon has finally been announced to the world! I think many of our fans were caught off guard with this sudden announcement, as Bayonetta 3 was still hot off the press in a way. With that in mind, I am sure that everyone has noticed the magic word “Bayonetta” in the title’s name. And many of you must be surprised to see Bayonetta taking a step away from her regular gun-toting fair to visit a strange illusionary world that looks like it’s straight from a fairytale!

Bayonetta Origins: Cereza and the Lost Demon is a something very new for PlatinumGames, made by a team of young ambitious developers with just a few vets to help along the way. Abebe Tinari spearheads the effort as a first-time Director and Tomoko Nishii brings the game’s unique visual style to life as Art Director.

The protagonist of Bayonetta Origins: Cereza and the Lost Demon is a young apprentice witch by the name of Cereza. Yes, you’re correct. It’s THAT Cereza. Our very own Bayonetta (albeit in her childhood years).

I am guessing that some of you out there may be intimidated by the word “Bayonetta” in the title name – perhaps you’re not an expert at hardcore action games, or maybe you’re not familiar with the Bayonetta lore because you haven’t played any of the games in the series up to now. Rest assured! This game is a brand-new gameplay experience, different from anything in the Bayonetta games so far. We created Bayonetta Origins: Cereza and the Lost Demon with the hope that fans of the series to date will enjoy this unique take on their favorite badass heroine, and also endeavor to deliver an unforgettable experience to players who may not be comfortable with action games… or even players who are unfamiliar with the Bayonetta series in the first place!

I implore you to take your guard down and approach this title with a fresh, open mind, as you take a plunge into an adventure set in the depths of a mysterious forest, controlling the weird and wonderful duo of a slightly timid and inexperienced young witch and a rough-and-tumble stray demon.

Yes, you read that right! There is one more protagonist in this game! His name is Cheshire, a demon who wandered into the human world. In a forest filled with peril, this demon’s raw power is essential for your survival. Players must combine Cereza’s magic abilities and Cheshire’s ferocious power in order to progress through the game. The way you control these two is truly a one-of-a-kind experience and I’m certain you’ll love sinking your claws into the gameplay.

The story deals with two inexperienced souls growing up and finding out who they really are. Bayonetta Origins: Cereza and the Lost Demon is a chance for you to return to your childhood and see for yourself where Cereza’s and Cheshire’s adventure takes them as you turn to each page of this enchanting picture book.

Hideki Kamiya
Supervising Director, Bayonetta Origins: Cereza and the Lost Demon

>> A Message from Director Abebe Tinari <<

Hideki Kamiya
Vice President/Chief Game Designer

Born in Matsumoto, Nagano prefecture in 1970, Hideki Kamiya joined Capcom in 1994, making his directorial debut with Resident Evil 2 in 1998. While at Capcom, he directed the original titles Devil May Cry and Viewtiful Joe. In 2006 he created Okami, a nostalgic tribute to Japanese folklore that was awarded the Grand Prize for Entertainment at the Japan Media Arts Festival that same year. Since coming to PlatinumGames, he’s directed Bayonetta (2009) and The Wonderful 101 (2013).
In January 2022, he became the PlatinumGames Vice President. As Chief Game Designer, he is dedicated to ensuring and improving the quality of all PlatinumGames titles. In February 2022, he released and was the creative director for SOL CRESTA, the first in the new NEO-CLASSIC ARCADE series. He is currently working as the director of the game codenamed Project G.G.