[Dev Blog] NINJA GAIDEN 4 : Enemy Battle Design
2026.01.08
Here is a glimpse at the ads that will be running in the US for MADWORLD. This ad almost made the cut, but SE...
2009.03.10
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One of the perks of the job is getting things just a bit earlier than everyone else, especially when you happe...
2009.03.06
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MADWORLD had started to slowly coalesce as a game for me. I could see its core. However, I still had this nagg...
2009.03.05
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Hi. I’m Hirono Sato, a game designer on MADWORLD. I was in charge of player interactions, as well as all...
2009.03.03
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I hope you all enjoyed my blog entry last week, and I’m happy that you are interested in our little game calle...
2009.03.01
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Can’t get enough of MADWORLD? Want to try and get a free copy? Go hit up Triumvir’s website. Not o...
2009.02.27
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Join JP Kellams and lead character designer Masaki Yamanaka as they give you an inside look behind-the-scenes ...
2009.02.25
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Hello, I’m the composer of MADWORLD, Naoto Tanaka. So have you checked out the music in the trailers? When I c...
2009.02.20
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I was planning on continuing my story from the last post, but it is going to have to wait until next time. Why...
2009.02.19
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The first concept we started out with from an art design standpoint was creating graphics that would reinforce...
2009.02.17
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2009.02.13
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