[Dev Blog] NINJA GAIDEN 4 : Enemy Battle Design
2026.01.08
The following is a translation of an interview with our Chief Game Designer Hideki Kamiya and his younger brot...
2019.09.20
Read more
Hello, everyone. I’m Takuo Yamamoto, visual effects artist for ASTRAL CHAIN… and admittedly one of very few ol...
2019.09.19
Read more
Hello, everyone! I’m Naoki Hiraiwa, sound designer at PlatinumGames. I created sound effects (SFX for short) f...
2019.09.12
Read more
Hello, everyone. I’m Akiteru Naka, the designer in charge of the main storyline in ASTRAL CHAIN. Now, the game...
2019.09.05
Read more
Hi all! This is the director of ASTRAL CHAIN, Takahisa Taura. This is actually my second blog since the kicko...
2019.08.30
Read more
Hello readers! My name is Naoya Yokoyama, Lead Environment Artist for ASTRAL CHAIN. I’m sure everyone’s lookin...
2019.08.26
Read more
Welcome back to the ASTRAL CHAIN devblog! Picking up where we left off last time, I’m UI artist Kenta Okura. M...
2019.08.22
Read more
Hello, everyone! I’m Rui Onishi, lead UI artist for ASTRAL CHAIN. Writing these devblogs to share part of the ...
2019.08.19
Read more
Hello there! PlatinumGames concept artist and ASTRAL CHAIN art director Hajime Kimura here! (Um, just so we’r...
2019.08.14
Read more
Hi all! This is Tsukuma from PlatinumGames’ marketing division. I dropped by Shueisha the other day to listen ...
2019.08.08
Read more
Hi again! This is ASTRAL CHAIN lead composer Satoshi Igarashi. As I mentioned on last week’s devblog, I wrote ...
2019.08.01
Read more