[Dev Blog] NINJA GAIDEN 4 : Enemy Battle Design
2026.01.08
Hello. I’m Takahiro Iwagami, the cinematic artist in charge of facial animation for ASTRAL CHAIN. Today I’d li...
2019.07.11
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Hi there! I’m PlatinumGames sculptor extraordinaire Yoshikaze Matsushita, here to ask you a question: So, you’...
2019.07.04
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Hi, everyone! I’m Yuki Suda, concept artist for ASTRAL CHAIN. The devblog baton’s been passed off to me, so I ...
2019.06.27
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Hello, everyone. My name is Marumi Nakajo, and I’m an animator on ASTRAL CHAIN. As the project draws to a clos...
2019.06.20
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Hello, everyone. PlatinumGames game designer – and director of ASTRAL CHAIN – Takahisa Taura, here. Today mark...
2019.06.12
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Hello, everyone! PlatinumGames game designer Isao Negishi here. I was in charge of designing levels and RPG el...
2019.06.05
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BitSummit is one of the premier events in Japan’s indie gaming scene. Held in Kyoto annually since 2013, it’s ...
2019.05.27
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This year on April 1st, PlatinumGames welcomed several new recruits into the fold and continues to grow liveli...
2019.04.23
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With today’s Nintendo Direct, we at PlatinumGames are proud to show off our latest project: ASTRAL CHAIN, a th...
2019.02.14
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While we, PlatinumGames, have been working with Cygames in co-development of the upcoming console game Granblu...
2019.02.05
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(This post originally appeared on the Audiokinetic Blog) The spatial acoustics of NieR:Automata, and how we us...
2019.01.18
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