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ASTRAL CHAIN Devblog: An Introduction to UV Animation

  • 2019.10.10

ASTRAL CHAIN Devblog: Visual Effects, Platinum Style

  • 2019.09.19

ASTRAL CHAIN Devblog: Scenic Spots with Lead Environment Artist Naoya Yokoyama

  • 2019.08.26

ASTRAL CHAIN Devblog: The Wide World of UI, Part II

  • 2019.08.22

ASTRAL CHAIN Devblog: The Wide World of UI, Part I

  • 2019.08.19

ASTRAL CHAIN Devblog: Designing the Legion Family

  • 2019.08.14

Special pre-launch interview featuring director Takahisa Taura and character designer Masakazu Katsura!

  • 2019.08.08

ASTRAL CHAIN Devblog: Between Anime and Reality

  • 2019.07.18

ASTRAL CHAIN Devblog: Facing Down Challenges

  • 2019.07.11

ASTRAL CHAIN Devblog: The Legions Take Shape

  • 2019.07.04

ASTRAL CHAIN Devblog: A Scenic View of the Ark

  • 2019.06.27

ASTRAL CHAIN Devblog: On the Origin of Legions

  • 2019.06.20

UI Design in NieR:Automata

  • 2017.08.25

New Twitter announcement – Our artists look back on PG history

  • 2017.07.10

Platinum Review – June 27, 2017

  • 2017.06.27

Hiroshi Katagiri returns to teach PG the art of posing

  • 2017.06.21

A lesson in character modeling from Hollywood

  • 2017.06.13

An exclusive look at the creation of NieR:Automata’s beautiful concept art

  • 2017.05.31
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